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Color
Course - The Psychology of Color in Game Design and Development
Section 1 - Introduction to Color Psychology
1. Red
2. Blue
3. Yellow
4. Green
5. Purple
6. Orange
7. Black
8. White
Section 2 - Different Color Schemes
1. Color Terminology
2. Monochrome Colors
3. Achromatic
4. Analagous
5. Complementary
6. Polychromatic
7. Triadic
Section 3 - How colors work on Game and Level Design
1. Different Functions of Color in Games
2. Different Palettes
3. Color as an Identifier
4. Glyphs and Neutrals
5. Color Layouts
6. Using 2 Color Identifiers
7. Using 3 or More Color Identifiers
8. Content Variation
9. Creating your own Palettes
Bioshock 3 - Scene Analysis
Introduction
Shape
Art & Perception - Balance
Creativity of Rules and Patterns
Artificial Intelligence
Courses
Course - Learn Advanced AI For Games with Behaviour Trees
1. Behavior Tree Basic Concepts
2. Advanced Behaviours
3. Refactoring for Scalability
Learn Advanced AI For Games with Behaviour Trees
Universidade Positivo Class Notes
1. Introdução à IA
2. Tipos de Ambientes e Agentes Inteligentes
3. Estrutura Interna de um Agente
4. Steering Behaviors
5. Tomada de DecisÔes
6. Métodos de Busca Cega
7. MĂ©todos de Busca com HeurĂstica
Classroom notes for Game Development on AI
Links Recomendados
Building Utility Decisions into Your Existing Behaviour Tree
State Machines
Computer Science
Data Structure
Binary Tree
Data Structures
Graphs
Grid is a Graph
Tree
Procedural Content Generation
Constraint Programming
Designing Procedural System
Dungeon Generation in Binding of Isaac - Floorplan
Dungeon Generation in Binding of Isaac - Rebirth
Dungeon Generation in Binding of Isaac - Rooms
Graph Based Wave Function Collapse Algorithm
Model Synthesis
Spelunky Generator Lessons P1
Spelunky Generator Lessons P2
Wave Function Collapse
Game Development
Game Design
Courses
Level Design For Games
Assignments
CGMA Assignments
Week 02 - Assignment
Week 03 - Assignment
Week 04 - Assignment
Week 05 - Assignment
Week 06 - Assignment
Week 07 - Assignment
Week 08 - Assignment
Week 09 + 10 - Assignment
CGMA Level Design Course
Week 01
Week 02
Week 03
Week 04
Week 05
Week 06
Week 07
Week 08
Week 09
Shooters and Game Engines in Level Design
Section 1 - Ranged Combat Mechanics
1. What is a Shooter
Shooters and Game Engines in Level Design
The Basics of Level Design
Week 1 - Introduction to level design
1. What is Level Design
2. Roles of a Level Designer
3. Bartle's Taxonomy
4. Pacing-Flow-Gating
5. Composition
6. Sightlines
7. Affordances
8. Hazards
9. Prototype
Week 2 - Story-based level design and dungeon design
1. Dungeons and Encounters
Week 3 - Beyond Dungeons - roguelikes, adventure games and RPGS
1. Level designer role on PCG levels
Introduction
Types of Games in Level Design
Week 1 - Platforms
1. What is a Platformer
2. Designing levels for platforming mechanics
3. Adjusting the difficulty of your level
4. Platforms subgenres
5. Metroidvania - Elements and mechanics
Week 2 - Racing Games
1. What is a Racing Game
2. Important Elements
Week 3 - Strategy Games
1. What is a Strategy Game
2. What is a 4X Game
3. What is a Real-Time Strategy
4. Resource Placement and Spawn Points
5. Balance
Introduction
Worldbuilding for Video Games
Introduction
Replay Value
List of Useful Tools GameDev
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_Glossary
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User Stories in Scrum
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Chapter II - Agile Development
Scrum Guide 2020
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Tag: Courses
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Tag: Courses
57 items with this tag.
Apr 28, 2025
Introduction
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Apr 28, 2025
Introduction
Writing
GameDesign
Courses
WorldBuildingForVideoGames
Apr 28, 2025
Introduction
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Apr 28, 2025
1. What is a Platformer
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Platform
Mario
Apr 28, 2025
2. Designing levels for platforming mechanics
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Platform
BasicMechanics
Jumping
Movement
GridDesign
Grid
Apr 28, 2025
3. Adjusting the difficulty of your level
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Platform
BasicMechanics
DifficultyAdjustment
Hazards
Enemies
Encounters
VariedDistances
Timelimit
Pacing
Flow
Apr 28, 2025
4. Platforms subgenres
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Platform
Subgenres
PlatformSubgenres
PlatformFighters
Metroidvania
Apr 28, 2025
5. Metroidvania - Elements and mechanics
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Platform
Subgenres
PlatformFighters
BasicMechanics
Metroidvania
Apr 28, 2025
1. What is a Racing Game
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Racing
Apr 28, 2025
2. Important Elements
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Racing
Competition
Speed
OptimalPaths
PointsOfInterest
RubberBanding
ClippingPoints
RacingLine
TightCorners
TrackWidth
Apr 28, 2025
1. What is a Strategy Game
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Strategy
Apr 28, 2025
2. What is a 4X Game
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Strategy
X4
Apr 28, 2025
3. What is a Real-Time Strategy
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Strategy
RTS
Apr 28, 2025
4. Resource Placement and Spawn Points
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Strategy
Apr 28, 2025
5. Balance
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Strategy
TobiasHeussner
Apr 28, 2025
Shooters and Game Engines in Level Design
Shooter
LevelDesign
Courses
ShooterAndGameEnginesInLevelDesign
Apr 28, 2025
1. What is Level Design
LevelDesign
Courses
TheBasicsOfLevelDesign
Apr 28, 2025
2. Roles of a Level Designer
LevelDesign
Courses
TheBasicsOfLevelDesign
Apr 28, 2025
3. Bartle's Taxonomy
LevelDesign
Courses
TheBasicsOfLevelDesign
BartlesTaxonomy
Apr 28, 2025
4. Pacing-Flow-Gating
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Pacing
Flow
Gating
Apr 28, 2025
5. Composition
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Composition
RuleOfThirds
LeadingLines
Landmarks
PointsOfInterest
FocalPoints
DepthOfField
Waypoints
Apr 28, 2025
6. Sightlines
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Sighlines
Orientation
Signifiers
Apr 28, 2025
7. Affordances
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Affordances
Resource
SpawnPoint
Apr 28, 2025
8. Hazards
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Hazards
Apr 28, 2025
9. Prototype
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Prototype
Apr 28, 2025
1. Dungeons and Encounters
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
StoryBasedLevelDesign
Encounters
Dungeons
Apr 28, 2025
1. Level designer role on PCG levels
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Rogue
RogueLike
ProceduralGeneration
Apr 28, 2025
CGMA Level Design Course
LevelDesign
Courses
CGMA
Apr 28, 2025
1. What is a Shooter
LevelDesign
ShooterAndGameEnginesInLevelDesign
Courses
Shooter
BasicMechanics
Cover
Range
Sighlines
Camping
Apr 28, 2025
Introduction
ColorTheory
LevelDesign
GameDesign
Courses
Art
Apr 28, 2025
1. Behavior Tree Basic Concepts
BehaviorTrees
Courses
AIGameDev
LearnAdvancedAIForGameswithBehaviourTrees
Tree
Apr 28, 2025
Learn Advanced AI For Games with Behaviour Trees
AI
AIGameDev
BehaviorTrees
AdvancedAI
Courses
LearnAdvancedAIForGameswithBehaviourTrees
Apr 28, 2025
1. Red
Art
ColorTheory
Courses
PrimaryColor
Red
Apr 28, 2025
2. Blue
Art
ColorTheory
Courses
Blue
PrimaryColor
Apr 28, 2025
3. Yellow
Art
ColorTheory
Courses
Yellow
PrimaryColor
Apr 28, 2025
4. Green
Art
ColorTheory
Courses
Green
SecondaryColor
Apr 28, 2025
5. Purple
Art
ColorTheory
Courses
Purple
SecondaryColor
Apr 28, 2025
6. Orange
Art
ColorTheory
Courses
Orange
SecondaryColor
Apr 28, 2025
7. Black
Art
ColorTheory
Courses
Black
NotColor
Apr 28, 2025
8. White
Art
ColorTheory
Courses
White
NotColor
Apr 28, 2025
1. Color Terminology
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
Monochrome
Complementary
Achromatic
Analagous
Triadic
Polychromatic
Apr 28, 2025
2. Monochrome Colors
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Monochrome
Apr 28, 2025
3. Achromatic
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Achromatic
Apr 28, 2025
4. Analagous
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Analagous
Apr 28, 2025
5. Complementary
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Complementary
Apr 28, 2025
6. Polychromatic
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Polychromatic
Apr 28, 2025
7. Triadic
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Triadic
Apr 28, 2025
1. Different Functions of Color in Games
Art
ColorTheory
LevelDesign
GameDesign
Courses
Gradding
ColorMechanics
VisualHierarchy
Apr 28, 2025
2. Different Palettes
Art
ColorTheory
LevelDesign
GameDesign
Courses
WarmColors
CoolColors
PostApocalypticColors
Cyberpunk
ColorScheme
Apr 28, 2025
3. Color as an Identifier
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorIdentifiers
Apr 28, 2025
4. Glyphs and Neutrals
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorIdentifiers
Glyphs
Neutrals
Apr 28, 2025
5. Color Layouts
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorIdentifiers
Glyphs
Neutrals
Apr 28, 2025
6. Using 2 Color Identifiers
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorIdentifiers
Apr 28, 2025
7. Using 3 or More Color Identifiers
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorIdentifiers
Apr 28, 2025
8. Content Variation
Art
ColorTheory
LevelDesign
GameDesign
Courses
ContentVariations
ProceduralGeneration
Apr 28, 2025
9. Creating your own Palettes
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorPalette
Tools
Applications
Apr 28, 2025
Bioshock 3 - Scene Analysis
Art
ColorTheory
LevelDesign
GameDesign
Courses
WarmColors
Bioshock3
Composition