LevelDesign GameDesign Courses TypesOfGamesInLevelDesign Strategy TobiasHeussner
Because the players starts with roughly the same set of circumstances on strategy games, many map designers use symmetry to easily achieve balance. However this create a very dull and predictable maps.
Designers can mitigate these effects by using different textures and props to vary the visual design of the map. A barrier can be created by a mountain or even a fallen rubble.
The diagram made by Tobias Heussner exemplify this:
- Blue circles → Spawn Points
- Yellow Circles → Sources of Resources
- Lines → the easiest path
From this diagram the players start with roughly equal access to resources, an equal number of viable paths out of their base towards the no-man’s land at the center of the map. This map is roughly symmetrical.