Varied Distances:

Varying the distances that players must jump from platform to platform. Longer gaps require more precise timing, as there is less margin for error.

Environmental hazards:

Environmental hazards like moving platforms, spike traps, increase the challenge by giving a penalty for mistimed jumps and restrict the player maneuverability.

Enemies:

Enemies are effectively moving hazards. They increase the pressure on the player, making otherwise safe areas unsafe and require that the player have a good timing.

Time limits:

Place a limit on the time the player has to complete the level. This increase their sense of urgency and requires greater precision.

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