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Tag: LevelDesign
78 items with this tag.
Feb 07, 2026
Trypes of Game in Level Design
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Feb 07, 2026
The Basics of Level Design
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Feb 07, 2026
CGMA Level Design Course
LevelDesign
Courses
CGMA
Feb 07, 2026
Oneira
Oneira
Unreal
LevelDesign
Feb 07, 2026
Aexia
Aexia
Projects
GameDesign
LevelDesign
Feb 07, 2026
Premade SETs and Maps
Aexia
Projects
GameDevelopment
LevelDesign
Feb 07, 2026
Firmitas, Utilitas, Venustas
Architecture
LevelDesign
VitruvianTriad
VitruvianVirtues
Feb 07, 2026
An Architectural Approach to Level Design
LevelDesign
GameDesign
GameDevelopment
Architecture
Sighlines
ChristopherTotten
Feb 07, 2026
Level Progress Diagrams (LPD)
LevelDesign
LevelProgressDiagrams
GameDesign
GameDevelopment
Feb 07, 2026
Ten Principles for a Good Level Design
LevelDesign
TheBasicsOfLevelDesign
DanTaylor
Feb 07, 2026
1. What is a Platformer
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Platform
Mario
Feb 07, 2026
2. Designing levels for platforming mechanics
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Platform
BasicMechanics
Jumping
Movement
GridDesign
Grid
Feb 07, 2026
3. Adjusting the difficulty of your level
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Platform
BasicMechanics
DifficultyAdjustment
Hazards
Enemies
Encounters
VariedDistances
Timelimit
Pacing
Flow
Feb 07, 2026
4. Platforms subgenres
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Platform
Subgenres
PlatformSubgenres
PlatformFighters
Metroidvania
Feb 07, 2026
5. Metroidvania - Elements and mechanics
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Platform
Subgenres
PlatformFighters
BasicMechanics
Metroidvania
Feb 07, 2026
1. What is a Racing Game
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Racing
Feb 07, 2026
2. Important Elements
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Racing
Competition
Speed
OptimalPaths
PointsOfInterest
RubberBanding
ClippingPoints
RacingLine
TightCorners
TrackWidth
Feb 07, 2026
1. What is a Strategy Game
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Strategy
Feb 07, 2026
2. What is a 4X Game
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Strategy
X4
Feb 07, 2026
3. What is a Real-Time Strategy
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Strategy
RTS
Feb 07, 2026
4. Resource Placement and Spawn Points
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Strategy
Feb 07, 2026
5. Balance
LevelDesign
GameDesign
Courses
TypesOfGamesInLevelDesign
Strategy
TobiasHeussner
Feb 07, 2026
1. What is Level Design
LevelDesign
Courses
TheBasicsOfLevelDesign
Feb 07, 2026
2. Roles of a Level Designer
LevelDesign
Courses
TheBasicsOfLevelDesign
Feb 07, 2026
3. Bartle's Taxonomy
LevelDesign
Courses
TheBasicsOfLevelDesign
BartlesTaxonomy
Feb 07, 2026
4. Pacing-Flow-Gating
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Pacing
Flow
Gating
Feb 07, 2026
5. Composition
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Composition
RuleOfThirds
LeadingLines
Landmarks
PointsOfInterest
FocalPoints
DepthOfField
Waypoints
Feb 07, 2026
6. Sightlines
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Sighlines
Orientation
Signifiers
Feb 07, 2026
7. Affordances
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Affordances
Resource
SpawnPoint
Feb 07, 2026
8. Hazards
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Hazards
Feb 07, 2026
9. Prototype
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Prototype
Feb 07, 2026
1. Dungeons and Encounters
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
StoryBasedLevelDesign
Encounters
Dungeons
Feb 07, 2026
1. Level designer role on PCG levels
LevelDesign
GameDesign
Courses
TheBasicsOfLevelDesign
Rogue
RogueLike
ProceduralGeneration
Feb 07, 2026
Dungeon Generation in Binding of Isaac - Floorplan
BindingOfIsaac
ProceduralGeneration
DungeonGeneration
LevelDesign
Question
Feb 07, 2026
Dungeon Generation in Binding of Isaac - Rebirth
BindingOfIsaac
ProceduralGeneration
DungeonGeneration
LevelDesign
Feb 07, 2026
Dungeon Generation in Binding of Isaac - Rooms
BindingOfIsaac
ProceduralGeneration
DungeonGeneration
LevelDesign
Feb 07, 2026
Spelunky Generator Lessons P1
Spelunky
ProceduralGeneration
DungeonGeneration
LevelDesign
Feb 07, 2026
Spelunky Generator Lessons P2
Spelunky
ProceduralGeneration
RoomGeneration
LevelDesign
Feb 07, 2026
Wave Function Collapse
WaveFunctionCollapse
ProceduralGeneration
DungeonGeneration
LevelDesign
ConstraintProgramming
Feb 07, 2026
CGMA Assignments
LevelDesign
CGMA
Feb 07, 2026
Week 01
LevelDesign
CGMA
Feb 07, 2026
Week 02
LevelDesign
CGMA
Feb 07, 2026
Week 03
LevelDesign
CGMA
Feb 07, 2026
Week 04
LevelDesign
CGMA
Feb 07, 2026
Week 05
LevelDesign
CGMA
Feb 07, 2026
Week 06
LevelDesign
CGMA
Feb 07, 2026
Week 07
LevelDesign
CGMA
Feb 07, 2026
Week 08
LevelDesign
CGMA
Feb 07, 2026
Week 09
LevelDesign
CGMA
Feb 07, 2026
Introduction
ColorTheory
LevelDesign
GameDesign
Courses
Art
Feb 07, 2026
1. Color Terminology
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
Monochrome
Complementary
Achromatic
Analagous
Triadic
Polychromatic
Feb 07, 2026
2. Monochrome Colors
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Monochrome
Feb 07, 2026
3. Achromatic
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Achromatic
Feb 07, 2026
4. Analagous
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Analagous
Feb 07, 2026
5. Complementary
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Complementary
Feb 07, 2026
6. Polychromatic
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Polychromatic
Feb 07, 2026
7. Triadic
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorScheme
ColorTerminology
Triadic
Feb 07, 2026
1. Different Functions of Color in Games
Art
ColorTheory
LevelDesign
GameDesign
Courses
Gradding
ColorMechanics
VisualHierarchy
Feb 07, 2026
2. Different Palettes
Art
ColorTheory
LevelDesign
GameDesign
Courses
WarmColors
CoolColors
PostApocalypticColors
Cyberpunk
ColorScheme
Feb 07, 2026
3. Color as an Identifier
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorIdentifiers
Feb 07, 2026
4. Glyphs and Neutrals
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorIdentifiers
Glyphs
Neutrals
Feb 07, 2026
5. Color Layouts
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorIdentifiers
Glyphs
Neutrals
Feb 07, 2026
6. Using 2 Color Identifiers
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorIdentifiers
Feb 07, 2026
7. Using 3 or More Color Identifiers
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorIdentifiers
Feb 07, 2026
8. Content Variation
Art
ColorTheory
LevelDesign
GameDesign
Courses
ContentVariations
ProceduralGeneration
Feb 07, 2026
9. Creating your own Palettes
Art
ColorTheory
LevelDesign
GameDesign
Courses
ColorPalette
Tools
Applications
Feb 07, 2026
Bioshock 3 - Scene Analysis
Art
ColorTheory
LevelDesign
GameDesign
Courses
WarmColors
Bioshock3
Composition
Feb 07, 2026
KrakoviaMMO
Kavonion
Krakovia
GameJam
LevelDesign
MMORPG
Feb 07, 2026
Temple of Father - Old Version
TempleOfFather
Oneira
LevelDesign
Unreal
Feb 07, 2026
Temple of Mother (Exterior Area)
Oneira
Unreal
LevelDesign
Dreamwalker
Feb 07, 2026
Temple of Mother (Interior Area)
Oneira
Unreal
LevelDesign
Dreamwalker
Feb 07, 2026
The Village - Old Version
Oneira
LevelDesign
Unreal
Dreamwalker
Feb 07, 2026
Beautiful Corners
Aexia
Projects
GameDevelopment
LevelDesign
Feb 07, 2026
Black Skull
Aexia
Projects
GameDevelopment
LevelDesign
BlackSkull
Feb 07, 2026
EbonRestSanctuary
Aexia
Projects
GameDevelopment
LevelDesign
Feb 07, 2026
EnchantedForest
Aexia
Projects
GameDevelopment
LevelDesign
Feb 07, 2026
ModernHouse&Cafe
Aexia
Projects
GameDevelopment
LevelDesign
Feb 07, 2026
RadiantCitadel
Aexia
Projects
GameDevelopment
LevelDesign