Status: ✔️ Done
This is a course that I’m taking during April 2024 titled “Types of Games in Level Design”. This course should take around 1 month to be done. The notes taken for this course can be sawn on the following list:
Week 1: Platformers
⭐⭐⭐⭐⭐✔️ How platforming games are designed and the considerations around level design for this type of game.
- 1. What is a Platformer
- 2. Designing levels for platforming mechanics
- 3. Adjusting the difficulty of your level
- 4. Platforms subgenres
- 5. Metroidvania - Elements and mechanics
Extra reading suggested: How to design breathtaking 2D platformer levels Reverse design: Super Mario World Designing fun platforming levels
Week 2: Racing Games
⭐⭐⭐✔️ How to identify the main elements of a racing game and identify the factors level designers must consider when designing a racing game level.
It was a very hard to complete, I don’t know if cars are just something that I don’t care so this translate into the design of the racing games, or it was a lame chapter. The concepts presented on this are important because I didn’t know much prior to this tho.
Week 3: Strategy Games
⭐⭐⭐⭐✔️ How to recognize the unique characteristics of strategy games an the specific elements to take into consideration when designing them.
It has broke my illusion on how level designers
- 1. What is a Strategy Game
- 2. What is a 4X Game
- 3. What is a Real-Time Strategy
- 4. Resource Placement and Spawn Points
- 5. Balance
Week 4: Different level design
⭐✔️ How to classify the different level design considerations that go into various game subgenres
My review on this is this chapter for me was so shallow that was hard to even take notes… so I didn’t take it… There’s two videos recommendations made during this module that I’m placing the link bellow to watch when is necessary
Game Design Principles : Tower Defense Game Design Principles : Tower Defense - Episode 2
Final Review:
⭐⭐⭐
If you don’t like certain genre of game on the list and you need to start somewhere to learn, this is an good start. It was so hard to read some chapters inside that I took a long pause, made another curse The psychology of color in game design and development so I had mental break and created energy again.
Reference:
Types of Games in Level Design
。・:*:・゚★,。・:*:・゚☆ 。・:*:・゚★,。・:*:・゚☆ 。・:*:
Contact Info:
E-mail: pamabeltrani@gmail.com
Discord: pamnawi