Showing 475 of 475 entries
NameTitleModified
About MeAbout Meβ€”
Beautiful CornersBeautiful Cornersβ€”
Black SkullBlack Skullβ€”
EbonRestSanctuaryEbonRestSanctuaryβ€”
EnchantedForestEnchantedForestβ€”
ModernHouse&CafeModernHouse&Cafeβ€”
RadiantCitadelRadiantCitadelβ€”
indexPremade SETs and Mapsβ€”
indexAexiaβ€”
KrakoviaMMOKrakoviaMMOβ€”
Temple of Father - Old VersionTemple of Father - Old Versionβ€”
Temple of Mother (Exterior Area) - New VersionTemple of Mother (Exterior Area)β€”
Temple of Mother (Interior Area) - New VersionTemple of Mother (Interior Area)β€”
The Village - New VersionThe Village - New Versionβ€”
The Village - Old VersionThe Village - Old Versionβ€”
indexOneiraβ€”
Small Projects ListSmall Projects Listβ€”
DevLog 001 (23-05-2026)DevLog 001 (23-05-2026)β€”
DevLog 002 (17-07-2026)DevLog 002 (17-07-2026)β€”
DevLog 003 (22-07-2026)DevLog 003 (22-07-2026)β€”
DevLog 004 (16-08-2026)DevLog 004 (16-08-2026)β€”
DevLog 005 (23-09-2026)DevLog 005 (23-09-2026)β€”
TicketsTicketsβ€”
Drawing 2026-07-22 17.23.22.excalidrawDrawing 2026-07-22 17.23.22.excalidrawβ€”
indexStitchesβ€”
indexGame Development Projectsβ€”
Camila's and Bruno's wedding cross stitchCamila's and Bruno's wedding cross stitchβ€”
Angelical Wings (Asa Angelical) - AmigurumiAngelical Wings (Asa Angelical) - Amigurumiβ€”
Poring - AmigurumiPoring Amigurumiβ€”
Colete Roxo com TranΓ§asColete Roxo com TranΓ§asβ€”
Goth Dress and Crystal PurseGoth Dress and Crystal Purseβ€”
Nameless One 3d PrintNameless One 3d Printβ€”
Art & Perception - BalanceArt & Perception - Balanceβ€”
indexDesign de Concept Art e World Buildingβ€”
1- Red1- Redβ€”
2 - Blue2 - Blueβ€”
3 - Yellow3 - Yellowβ€”
4 - Green4 - Greenβ€”
5 - Purple5 - Purpleβ€”
6 - Orange6 - Orangeβ€”
7 - Black7 - Blackβ€”
8 - White8 - Whiteβ€”
1 - Color Terminology1 - Color Terminologyβ€”
2 - Monochrome Colors2 - Monochrome Colorsβ€”
3 - Achromatic3 - Achromaticβ€”
4 - Analagous4 - Analagousβ€”
5 - Complementary5 - Complementaryβ€”
6 - Polychromatic6 - Polychromaticβ€”
7 - Triadic7 - Triadicβ€”
1 - Different Functions of Color in Games1 - Different Functions of Color in Gamesβ€”
2 - Different Palettes2 - Different Palettesβ€”
3 - Color as an Identifier3 - Color as an Identifierβ€”
4 - Glyphs and Neutrals4 - Glyphs and Neutralsβ€”
5 - Color Layouts5 - Color Layoutsβ€”
6 - Using 2 Color Identifiers6 - Using 2 Color Identifiersβ€”
7 - Using 3 or More Color Identifiers7 - Using 3 or More Color Identifiersβ€”
8 - Content Variation8 - Content Variationβ€”
9 - Creating your own Palettes9 - Creating your own Palettesβ€”
Bioshock 3 - Scene AnalysisBioshock 3 - Scene Analysisβ€”
_IntroductionIntroductionβ€”
Creativity of Rules and PatternsCreativity of Rules and Patternsβ€”
Gothic CathedralGothic Cathedralβ€”
Rule of the ThirdsRule of the Thirdsβ€”
Goal Oriented Action Planning (GOAP)Goal Oriented Action Planning (GOAP)β€”
Influence MapsInfluence Mapsβ€”
Constraint ProgrammingConstraint Programmingβ€”
Designing Procedural SystemDesigning Procedural Systemβ€”
Diamond SquareDiamond Squareβ€”
Dungeon Generation in Binding of Isaac - FloorplanDungeon Generation in Binding of Isaac - Floorplanβ€”
Dungeon Generation in Binding of Isaac - RebirthDungeon Generation in Binding of Isaac - Rebirthβ€”
Dungeon Generation in Binding of Isaac - RoomsDungeon Generation in Binding of Isaac - Roomsβ€”
Graph Based Wave Function Collapse AlgorithmGraph Based Wave Function Collapse Algorithmβ€”
Model SynthesisModel Synthesisβ€”
Spelunky Generator Lessons P1Spelunky Generator Lessons P1β€”
Spelunky Generator Lessons P2Spelunky Generator Lessons P2β€”
Wave Function CollapseWave Function Collapseβ€”
1. Behavior Tree Basic Concepts1. Behavior Tree Basic Conceptsβ€”
2. Advanced Behaviours2. Advanced Behavioursβ€”
3. Refactoring for Scalability3. Refactoring for Scalabilityβ€”
indexLearn Advanced AI For Games with Behaviour Treesβ€”
1. IntroduΓ§Γ£o Γ  IA1. IntroduΓ§Γ£o Γ  IAβ€”
2. Tipos de Ambientes e Agentes Inteligentes2. Tipos de Ambientes e Agentes Inteligentesβ€”
3. Estrutura Interna de um Agente3. Estrutura Interna de um Agenteβ€”
4. Steering Behaviors4. Steering Behaviorsβ€”
5. Tomada de DecisΓ΅es5. Tomada de DecisΓ΅esβ€”
6. MΓ©todos de Busca Cega6. MΓ©todos de Busca Cegaβ€”
7. MΓ©todos de Busca com HeurΓ­stica7. MΓ©todos de Busca com HeurΓ­sticaβ€”
Links RecomendadosLinks Recomendadosβ€”
indexClassroom notes for Game Development on AIβ€”
Finite State MachineFinite State Machineβ€”
Strategies for Optimizing AIStrategies for Optimizing AIβ€”
Drawing 2026-10-28 15.57.20.excalidrawDrawing 2026-10-28 15.57.20.excalidrawβ€”
Smart ObjectsSmart Objectsβ€”
Structure of AgentsStructure of Agentsβ€”
Firmitas, Utilitas, VenustasFirmitas, Utilitas, Venustasβ€”
Game FeelGame Feelβ€”
An Architectural Approach to Level DesignAn Architectural Approach to Level Designβ€”
11 Questions Defining a Game City11 Questions Defining a Game Cityβ€”
Nova ZYNNova ZYNβ€”
indexGame Urbanismβ€”
CGMA AssignmentsCGMA Assignmentsβ€”
Week 02 - AssignmentWeek 02 - Assignmentβ€”
Week 03 - AssignmentWeek 03 - Assignmentβ€”
Week 04 - AssignmentWeek 04 - Assignmentβ€”
Week 05 - AssignmentWeek 05 - Assignmentβ€”
Week 06 - AssignmentWeek 06 - Assignmentβ€”
Week 07 - AssignmentWeek 07 - Assignmentβ€”
Week 08 - AssignmentWeek 08 - Assignmentβ€”
Week 09 + 10 - AssignmentWeek 09 + 10 - Assignmentβ€”
Week 01Week 01β€”
Week 02Week 02β€”
Week 03Week 03β€”
Week 04Week 04β€”
Week 05Week 05β€”
Week 06Week 06β€”
Week 07Week 07β€”
Week 08Week 08β€”
Week 09Week 09β€”
indexCGMA Level Design Courseβ€”
1 - What is Level Design1 - What is Level Designβ€”
2 - Roles of a Level Designer2 - Roles of a Level Designerβ€”
3 - Bartle's Taxonomy3 - Bartle's Taxonomyβ€”
4 - Pacing-Flow-Gating4 - Pacing-Flow-Gatingβ€”
5 -. Composition5 -. Compositionβ€”
6 - Sightlines6 - Sightlinesβ€”
7 - Affordances7 - Affordancesβ€”
8 - Hazards8 - Hazardsβ€”
9 - Prototype9 - Prototypeβ€”
1 - Dungeons and Encounters1 - Dungeons and Encountersβ€”
1 - Level designer role on PCG levels1 - Level designer role on PCG levelsβ€”
indexThe Basics of Level Designβ€”
1. What is a Platformer1. What is a Platformerβ€”
2. Designing levels for platforming mechanics2. Designing levels for platforming mechanicsβ€”
3. Adjusting the difficulty of your level3. Adjusting the difficulty of your levelβ€”
4. Platforms subgenres4. Platforms subgenresβ€”
5. Metroidvania - Elements and mechanics5. Metroidvania - Elements and mechanicsβ€”
1 - What is a Racing Game1 - What is a Racing Gameβ€”
2 - Important Elements2 - Important Elementsβ€”
1 - What is a Strategy Game1 - What is a Strategy Gameβ€”
2 - What is a 4X Game2 - What is a 4X Gameβ€”
3 - What is a Real-Time Strategy3 - What is a Real-Time Strategyβ€”
4 - Resource Placement and Spawn Points4 - Resource Placement and Spawn Pointsβ€”
5 - Balance5 - Balanceβ€”
indexTypes of Game in Level Designβ€”
Game Level DesignGame Level Designβ€”
Game Mechanics - Advanced Game DesignGame Mechanics - Advanced Game Designβ€”
Gameplay BeatsGameplay Beatsβ€”
Level Progress Diagrams (LPD)Level Progress Diagrams (LPD)β€”
Ten Principles for a Good Level DesignTen Principles for a Good Level Designβ€”
Replay ValueReplay Valueβ€”
indexGame Designβ€”
List of Useful Tools GameDevList of Useful Tools GameDevβ€”
Monarchs of the UndergroundMonarchs of the Undergroundβ€”
BassBassβ€”
Bezier CurvesBezier Curvesβ€”
SOLID PrinciplesSOLID Principlesβ€”
Burn-down ChartBurn-down Chartβ€”
Burn-up ChartBurn-up Chartβ€”
CoherenceCoherenceβ€”
Daily ScrumDaily Scrumβ€”
Definition of DoneDefinition of Doneβ€”
DevelopersDevelopersβ€”
EmergenceEmergenceβ€”
EmpiricismEmpiricismβ€”
EstimateEstimateβ€”
Evidence Based Management GuideEvidence Based Management Guideβ€”
IncrementIncrementβ€”
Product BacklogProduct Backlogβ€”
Product OwnerProduct Ownerβ€”
Scrum MasterScrum Masterβ€”
Scrum TeamScrum Teamβ€”
ScrumScrumβ€”
Sprint BacklogSprint Backlogβ€”
Sprint GoalSprint Goalβ€”
User Stories and Tickets (WGLL)User Stories and Tickets (WGLL)β€”
User Stories in ScrumUser Stories in Scrumβ€”
Chapter II - Agile DevelopmentChapter II - Agile Developmentβ€”
Scrum ArtifactsScrum Artifactsβ€”
Scrum EventsScrum Eventsβ€”
Scrum TeamScrum Teamβ€”
Scrum TheoryScrum Theoryβ€”
Scrum ValuesScrum Valuesβ€”
_IntroductionIntroductionβ€”
Research LinksResearch Linksβ€”
indexBlue Agate Homeβ€”
concept-civic-board.canvasConcept Civic Boardβ€”
indexProjectsβ€”
indexDevLogβ€”
index_Imagesβ€”
indexMiscβ€”
indexCrochetβ€”
indexFiber Projectsβ€”
indexKnittingβ€”
indexReading Notesβ€”
indexArt & Designβ€”
indexStudy Notesβ€”
indexCoursesβ€”
indexSection 1 - Introduction to Color Psychologyβ€”
indexThe Psychology of Color in Game Design and Developmentβ€”
indexSection 2 - Different Color Schemesβ€”
indexSection 3 - How colors work on Game and Level Designβ€”
indexArtificial Intelligenceβ€”
indexGame Developmentβ€”
indexProcedural Content Generationβ€”
indexCoursesβ€”
indexReading Notesβ€”
index_Imagesβ€”
indexReading Notesβ€”
indexCoursesβ€”
indexAssignmentsβ€”
indexWeek 1 - Introduction to level designβ€”
indexWeek 2 - Story-based level design and dungeon designβ€”
indexWeek 3 - Beyond Dungeons - roguelikes, adventure games and RPGSβ€”
indexWeek 1 - Platformsβ€”
indexWeek 2 - Racing Gamesβ€”
indexWeek 3 - Strategy Gamesβ€”
indexMusicβ€”
indexProgrammingβ€”
indexGlossaryβ€”
indexScrum Methodologyβ€”
indexProject Managmentβ€”
indexAgile Game Development with Scrumβ€”
indexReading Notesβ€”
indexScrum Guide 2020β€”
aexiaaexiaβ€”
projectsprojectsβ€”
gamedevelopmentgamedevelopmentβ€”
leveldesignleveldesignβ€”
blackskullblackskullβ€”
gamedesigngamedesignβ€”
kavonionkavonionβ€”
krakoviakrakoviaβ€”
gamejamgamejamβ€”
mmorpgmmorpgβ€”
templeoffathertempleoffatherβ€”
oneiraoneiraβ€”
unrealunrealβ€”
dreamwalkerdreamwalkerβ€”
devlogdevlogβ€”
stitchesstitchesβ€”
excalidrawexcalidrawβ€”
crossstitchcrossstitchβ€”
embroideryembroideryβ€”
weddingweddingβ€”
amigurumiamigurumiβ€”
crochetcrochetβ€”
crocherecipecrocherecipeβ€”
ptbrptbrβ€”
yarnyarnβ€”
ragnarokonlineragnarokonlineβ€”
knittingknittingβ€”
purplepurpleβ€”
cableknittingcableknittingβ€”
clothingclothingβ€”
sewsewβ€”
sewingsewingβ€”
dressdressβ€”
3dprint3dprintβ€”
3dmodel3dmodelβ€”
artartβ€”
perceptionperceptionβ€”
balancebalanceβ€”
rudolpharnheimrudolpharnheimβ€”
compositioncompositionβ€”
conceptartconceptartβ€”
coursescoursesβ€”
colortheorycolortheoryβ€”
primarycolorprimarycolorβ€”
redredβ€”
blueblueβ€”
yellowyellowβ€”
greengreenβ€”
secondarycolorsecondarycolorβ€”
orangeorangeβ€”
blackblackβ€”
notcolornotcolorβ€”
whitewhiteβ€”
colorschemecolorschemeβ€”
monochromemonochromeβ€”
complementarycomplementaryβ€”
achromaticachromaticβ€”
analagousanalagousβ€”
triadictriadicβ€”
polychromaticpolychromaticβ€”
colorterminologycolorterminologyβ€”
graddinggraddingβ€”
colormechanicscolormechanicsβ€”
visualhierarchyvisualhierarchyβ€”
warmcolorswarmcolorsβ€”
coolcolorscoolcolorsβ€”
postapocalypticcolorspostapocalypticcolorsβ€”
cyberpunkcyberpunkβ€”
coloridentifierscoloridentifiersβ€”
glyphsglyphsβ€”
neutralsneutralsβ€”
contentvariationscontentvariationsβ€”
proceduralgenerationproceduralgenerationβ€”
colorpalettecolorpaletteβ€”
toolstoolsβ€”
applicationsapplicationsβ€”
bioshock3bioshock3β€”
shapesshapesβ€”
patternspatternsβ€”
questionquestionβ€”
ruleofthirdsruleofthirdsβ€”
goalorientedactionplanninggoalorientedactionplanningβ€”
artificialintelligenceartificialintelligenceβ€”
searchalgorithmwithheuristicssearchalgorithmwithheuristicsβ€”
searchmethodssearchmethodsβ€”
jefforkinjefforkinβ€”
heuristicsheuristicsβ€”
aiaiβ€”
aigamedevaigamedevβ€”
goapgoapβ€”
dijsktradijsktraβ€”
gameprogramminggems2gameprogramminggems2β€”
gameaiprogameaiproβ€”
paultozourpaultozourβ€”
constraintprogrammingconstraintprogrammingβ€”
computersciencecomputerscienceβ€”
anastasiaoparaanastasiaoparaβ€”
diamondsquarediamondsquareβ€”
bindingofisaacbindingofisaacβ€”
dungeongenerationdungeongenerationβ€”
wavefunctioncollapsewavefunctioncollapseβ€”
graphgraphβ€”
voronoivoronoiβ€”
modelsynthesismodelsynthesisβ€”
spelunkyspelunkyβ€”
roomgenerationroomgenerationβ€”
behaviortreesbehaviortreesβ€”
learnadvancedaiforgameswithbehaviourtreeslearnadvancedaiforgameswithbehaviourtreesβ€”
treetreeβ€”
behaviorbehaviorβ€”
advancedaiadvancedaiβ€”
teachingteachingβ€”
resourcesforgamedevresourcesforgamedevβ€”
positivopositivoβ€”
smartagentssmartagentsβ€”
steeringbehaviorssteeringbehaviorsβ€”
craigreynoldscraigreynoldsβ€”
datastructuredatastructureβ€”
binarytreebinarytreeβ€”
pacmanpacmanβ€”
toyproblemtoyproblemβ€”
8queens8queensβ€”
8puzzle8puzzleβ€”
knuthsequenceknuthsequenceβ€”
travellingsalesmanproblemtravellingsalesmanproblemβ€”
searchalgorithmsearchalgorithmβ€”
uninformedsearchstrategiesuninformedsearchstrategiesβ€”
gridgridβ€”
recommendedlinksrecommendedlinksβ€”
statemachinestatemachineβ€”
finitestatemachinefinitestatemachineβ€”
tabledrivenagenttabledrivenagentβ€”
steverabinsteverabinβ€”
smartobjectssmartobjectsβ€”
affordancesaffordancesβ€”
peternorvigpeternorvigβ€”
stuartrussellstuartrussellβ€”
programmingprogrammingβ€”
gameenginearchitecturegameenginearchitectureβ€”
architecturearchitectureβ€”
vitruviantriadvitruviantriadβ€”
vitruvianvirtuesvitruvianvirtuesβ€”
gamefeelgamefeelβ€”
sighlinessighlinesβ€”
christophertottenchristophertottenβ€”
gameurbanismgameurbanismβ€”
cgmacgmaβ€”
thebasicsofleveldesignthebasicsofleveldesignβ€”
bartlestaxonomybartlestaxonomyβ€”
pacingpacingβ€”
flowflowβ€”
gatinggatingβ€”
leadinglinesleadinglinesβ€”
landmarkslandmarksβ€”
pointsofinterestpointsofinterestβ€”
focalpointsfocalpointsβ€”
depthoffielddepthoffieldβ€”
waypointswaypointsβ€”
orientationorientationβ€”
signifierssignifiersβ€”
resourceresourceβ€”
spawnpointspawnpointβ€”
hazardshazardsβ€”
prototypeprototypeβ€”
storybasedleveldesignstorybasedleveldesignβ€”
encountersencountersβ€”
dungeonsdungeonsβ€”
roguerogueβ€”
roguelikeroguelikeβ€”
typesofgamesinleveldesigntypesofgamesinleveldesignβ€”
platformplatformβ€”
mariomarioβ€”
basicmechanicsbasicmechanicsβ€”
jumpingjumpingβ€”
movementmovementβ€”
griddesigngriddesignβ€”
difficultyadjustmentdifficultyadjustmentβ€”
enemiesenemiesβ€”
varieddistancesvarieddistancesβ€”
timelimittimelimitβ€”
subgenressubgenresβ€”
platformsubgenresplatformsubgenresβ€”
platformfightersplatformfightersβ€”
metroidvaniametroidvaniaβ€”
racingracingβ€”
competitioncompetitionβ€”
speedspeedβ€”
optimalpathsoptimalpathsβ€”
rubberbandingrubberbandingβ€”
clippingpointsclippingpointsβ€”
racinglineracinglineβ€”
tightcornerstightcornersβ€”
trackwidthtrackwidthβ€”
strategystrategyβ€”
x4x4β€”
rtsrtsβ€”
tobiasheussnertobiasheussnerβ€”
gamedevelopmentbookgamedevelopmentbookβ€”
gamemechanicsgamemechanicsβ€”
advancedgamedesignadvancedgamedesignβ€”
gameplaybeatsgameplaybeatsβ€”
diagramsdiagramsβ€”
levelprogressdiagramslevelprogressdiagramsβ€”
dantaylordantaylorβ€”
replayvaluereplayvalueβ€”
undergroundmonarchsundergroundmonarchsβ€”
musicmusicβ€”
bassbassβ€”
mathmathβ€”
beziercurvebeziercurveβ€”
lerplerpβ€”
solidsolidβ€”
scrumscrumβ€”
chartchartβ€”
burndownchartburndownchartβ€”
coherencecoherenceβ€”
dailydailyβ€”
scrumeventsscrumeventsβ€”
definitionofdonedefinitionofdoneβ€”
developerdeveloperβ€”
scrumteamscrumteamβ€”
emergenceemergenceβ€”
empiricismempiricismβ€”
estimateestimateβ€”
scrumguidescrumguideβ€”
ebmebmβ€”
evidencebasedmanagmentevidencebasedmanagmentβ€”
incrementincrementβ€”
scrumartifactsscrumartifactsβ€”
productbacklogproductbacklogβ€”
artifactartifactβ€”
productownerproductownerβ€”
scrummasterscrummasterβ€”
sprintbacklogsprintbacklogβ€”
sprintgoalsprintgoalβ€”
userstoriesuserstoriesβ€”
ticketticketβ€”
agilemanifestagilemanifestβ€”
agileagileβ€”
featurecreepfeaturecreepβ€”
findingfunfirstfindingfunfirstβ€”
agilegamedevelopmentwithscrumagilegamedevelopmentwithscrumβ€”
transparencytransparencyβ€”
inspectioninspectionβ€”
adaptationadaptationβ€”
scrumvaluesscrumvaluesβ€”
researchsourcesresearchsourcesβ€”
homehomeβ€”
welcomepagewelcomepageβ€”
indexTag Indexβ€”
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