| About Me | About Me | β |
| Beautiful Corners | Beautiful Corners | β |
| Black Skull | Black Skull | β |
| EbonRestSanctuary | EbonRestSanctuary | β |
| EnchantedForest | EnchantedForest | β |
| ModernHouse&Cafe | ModernHouse&Cafe | β |
| RadiantCitadel | RadiantCitadel | β |
| index | Premade SETs and Maps | β |
| index | Aexia | β |
| KrakoviaMMO | KrakoviaMMO | β |
| Temple of Father - Old Version | Temple of Father - Old Version | β |
| Temple of Mother (Exterior Area) - New Version | Temple of Mother (Exterior Area) | β |
| Temple of Mother (Interior Area) - New Version | Temple of Mother (Interior Area) | β |
| The Village - New Version | The Village - New Version | β |
| The Village - Old Version | The Village - Old Version | β |
| index | Oneira | β |
| Small Projects List | Small Projects List | β |
| DevLog 001 (23-05-2026) | DevLog 001 (23-05-2026) | β |
| DevLog 002 (17-07-2026) | DevLog 002 (17-07-2026) | β |
| DevLog 003 (22-07-2026) | DevLog 003 (22-07-2026) | β |
| DevLog 004 (16-08-2026) | DevLog 004 (16-08-2026) | β |
| DevLog 005 (23-09-2026) | DevLog 005 (23-09-2026) | β |
| Tickets | Tickets | β |
| Drawing 2026-07-22 17.23.22.excalidraw | Drawing 2026-07-22 17.23.22.excalidraw | β |
| index | Stitches | β |
| index | Game Development Projects | β |
| Camila's and Bruno's wedding cross stitch | Camila's and Bruno's wedding cross stitch | β |
| Angelical Wings (Asa Angelical) - Amigurumi | Angelical Wings (Asa Angelical) - Amigurumi | β |
| Poring - Amigurumi | Poring Amigurumi | β |
| Colete Roxo com TranΓ§as | Colete Roxo com TranΓ§as | β |
| Goth Dress and Crystal Purse | Goth Dress and Crystal Purse | β |
| Nameless One 3d Print | Nameless One 3d Print | β |
| Art & Perception - Balance | Art & Perception - Balance | β |
| index | Design de Concept Art e World Building | β |
| 1- Red | 1- Red | β |
| 2 - Blue | 2 - Blue | β |
| 3 - Yellow | 3 - Yellow | β |
| 4 - Green | 4 - Green | β |
| 5 - Purple | 5 - Purple | β |
| 6 - Orange | 6 - Orange | β |
| 7 - Black | 7 - Black | β |
| 8 - White | 8 - White | β |
| 1 - Color Terminology | 1 - Color Terminology | β |
| 2 - Monochrome Colors | 2 - Monochrome Colors | β |
| 3 - Achromatic | 3 - Achromatic | β |
| 4 - Analagous | 4 - Analagous | β |
| 5 - Complementary | 5 - Complementary | β |
| 6 - Polychromatic | 6 - Polychromatic | β |
| 7 - Triadic | 7 - Triadic | β |
| 1 - Different Functions of Color in Games | 1 - Different Functions of Color in Games | β |
| 2 - Different Palettes | 2 - Different Palettes | β |
| 3 - Color as an Identifier | 3 - Color as an Identifier | β |
| 4 - Glyphs and Neutrals | 4 - Glyphs and Neutrals | β |
| 5 - Color Layouts | 5 - Color Layouts | β |
| 6 - Using 2 Color Identifiers | 6 - Using 2 Color Identifiers | β |
| 7 - Using 3 or More Color Identifiers | 7 - Using 3 or More Color Identifiers | β |
| 8 - Content Variation | 8 - Content Variation | β |
| 9 - Creating your own Palettes | 9 - Creating your own Palettes | β |
| Bioshock 3 - Scene Analysis | Bioshock 3 - Scene Analysis | β |
| _Introduction | Introduction | β |
| Creativity of Rules and Patterns | Creativity of Rules and Patterns | β |
| Gothic Cathedral | Gothic Cathedral | β |
| Rule of the Thirds | Rule of the Thirds | β |
| Goal Oriented Action Planning (GOAP) | Goal Oriented Action Planning (GOAP) | β |
| Influence Maps | Influence Maps | β |
| Constraint Programming | Constraint Programming | β |
| Designing Procedural System | Designing Procedural System | β |
| Diamond Square | Diamond Square | β |
| Dungeon Generation in Binding of Isaac - Floorplan | Dungeon Generation in Binding of Isaac - Floorplan | β |
| Dungeon Generation in Binding of Isaac - Rebirth | Dungeon Generation in Binding of Isaac - Rebirth | β |
| Dungeon Generation in Binding of Isaac - Rooms | Dungeon Generation in Binding of Isaac - Rooms | β |
| Graph Based Wave Function Collapse Algorithm | Graph Based Wave Function Collapse Algorithm | β |
| Model Synthesis | Model Synthesis | β |
| Spelunky Generator Lessons P1 | Spelunky Generator Lessons P1 | β |
| Spelunky Generator Lessons P2 | Spelunky Generator Lessons P2 | β |
| Wave Function Collapse | Wave Function Collapse | β |
| 1. Behavior Tree Basic Concepts | 1. Behavior Tree Basic Concepts | β |
| 2. Advanced Behaviours | 2. Advanced Behaviours | β |
| 3. Refactoring for Scalability | 3. Refactoring for Scalability | β |
| index | Learn Advanced AI For Games with Behaviour Trees | β |
| 1. IntroduΓ§Γ£o Γ IA | 1. IntroduΓ§Γ£o Γ IA | β |
| 2. Tipos de Ambientes e Agentes Inteligentes | 2. Tipos de Ambientes e Agentes Inteligentes | β |
| 3. Estrutura Interna de um Agente | 3. Estrutura Interna de um Agente | β |
| 4. Steering Behaviors | 4. Steering Behaviors | β |
| 5. Tomada de DecisΓ΅es | 5. Tomada de DecisΓ΅es | β |
| 6. MΓ©todos de Busca Cega | 6. MΓ©todos de Busca Cega | β |
| 7. MΓ©todos de Busca com HeurΓstica | 7. MΓ©todos de Busca com HeurΓstica | β |
| Links Recomendados | Links Recomendados | β |
| index | Classroom notes for Game Development on AI | β |
| Finite State Machine | Finite State Machine | β |
| Strategies for Optimizing AI | Strategies for Optimizing AI | β |
| Drawing 2026-10-28 15.57.20.excalidraw | Drawing 2026-10-28 15.57.20.excalidraw | β |
| Smart Objects | Smart Objects | β |
| Structure of Agents | Structure of Agents | β |
| Firmitas, Utilitas, Venustas | Firmitas, Utilitas, Venustas | β |
| Game Feel | Game Feel | β |
| An Architectural Approach to Level Design | An Architectural Approach to Level Design | β |
| 11 Questions Defining a Game City | 11 Questions Defining a Game City | β |
| Nova ZYN | Nova ZYN | β |
| index | Game Urbanism | β |
| CGMA Assignments | CGMA Assignments | β |
| Week 02 - Assignment | Week 02 - Assignment | β |
| Week 03 - Assignment | Week 03 - Assignment | β |
| Week 04 - Assignment | Week 04 - Assignment | β |
| Week 05 - Assignment | Week 05 - Assignment | β |
| Week 06 - Assignment | Week 06 - Assignment | β |
| Week 07 - Assignment | Week 07 - Assignment | β |
| Week 08 - Assignment | Week 08 - Assignment | β |
| Week 09 + 10 - Assignment | Week 09 + 10 - Assignment | β |
| Week 01 | Week 01 | β |
| Week 02 | Week 02 | β |
| Week 03 | Week 03 | β |
| Week 04 | Week 04 | β |
| Week 05 | Week 05 | β |
| Week 06 | Week 06 | β |
| Week 07 | Week 07 | β |
| Week 08 | Week 08 | β |
| Week 09 | Week 09 | β |
| index | CGMA Level Design Course | β |
| 1 - What is Level Design | 1 - What is Level Design | β |
| 2 - Roles of a Level Designer | 2 - Roles of a Level Designer | β |
| 3 - Bartle's Taxonomy | 3 - Bartle's Taxonomy | β |
| 4 - Pacing-Flow-Gating | 4 - Pacing-Flow-Gating | β |
| 5 -. Composition | 5 -. Composition | β |
| 6 - Sightlines | 6 - Sightlines | β |
| 7 - Affordances | 7 - Affordances | β |
| 8 - Hazards | 8 - Hazards | β |
| 9 - Prototype | 9 - Prototype | β |
| 1 - Dungeons and Encounters | 1 - Dungeons and Encounters | β |
| 1 - Level designer role on PCG levels | 1 - Level designer role on PCG levels | β |
| index | The Basics of Level Design | β |
| 1. What is a Platformer | 1. What is a Platformer | β |
| 2. Designing levels for platforming mechanics | 2. Designing levels for platforming mechanics | β |
| 3. Adjusting the difficulty of your level | 3. Adjusting the difficulty of your level | β |
| 4. Platforms subgenres | 4. Platforms subgenres | β |
| 5. Metroidvania - Elements and mechanics | 5. Metroidvania - Elements and mechanics | β |
| 1 - What is a Racing Game | 1 - What is a Racing Game | β |
| 2 - Important Elements | 2 - Important Elements | β |
| 1 - What is a Strategy Game | 1 - What is a Strategy Game | β |
| 2 - What is a 4X Game | 2 - What is a 4X Game | β |
| 3 - What is a Real-Time Strategy | 3 - What is a Real-Time Strategy | β |
| 4 - Resource Placement and Spawn Points | 4 - Resource Placement and Spawn Points | β |
| 5 - Balance | 5 - Balance | β |
| index | Types of Game in Level Design | β |
| Game Level Design | Game Level Design | β |
| Game Mechanics - Advanced Game Design | Game Mechanics - Advanced Game Design | β |
| Gameplay Beats | Gameplay Beats | β |
| Level Progress Diagrams (LPD) | Level Progress Diagrams (LPD) | β |
| Ten Principles for a Good Level Design | Ten Principles for a Good Level Design | β |
| Replay Value | Replay Value | β |
| index | Game Design | β |
| List of Useful Tools GameDev | List of Useful Tools GameDev | β |
| Monarchs of the Underground | Monarchs of the Underground | β |
| Bass | Bass | β |
| Bezier Curves | Bezier Curves | β |
| SOLID Principles | SOLID Principles | β |
| Burn-down Chart | Burn-down Chart | β |
| Burn-up Chart | Burn-up Chart | β |
| Coherence | Coherence | β |
| Daily Scrum | Daily Scrum | β |
| Definition of Done | Definition of Done | β |
| Developers | Developers | β |
| Emergence | Emergence | β |
| Empiricism | Empiricism | β |
| Estimate | Estimate | β |
| Evidence Based Management Guide | Evidence Based Management Guide | β |
| Increment | Increment | β |
| Product Backlog | Product Backlog | β |
| Product Owner | Product Owner | β |
| Scrum Master | Scrum Master | β |
| Scrum Team | Scrum Team | β |
| Scrum | Scrum | β |
| Sprint Backlog | Sprint Backlog | β |
| Sprint Goal | Sprint Goal | β |
| User Stories and Tickets (WGLL) | User Stories and Tickets (WGLL) | β |
| User Stories in Scrum | User Stories in Scrum | β |
| Chapter II - Agile Development | Chapter II - Agile Development | β |
| Scrum Artifacts | Scrum Artifacts | β |
| Scrum Events | Scrum Events | β |
| Scrum Team | Scrum Team | β |
| Scrum Theory | Scrum Theory | β |
| Scrum Values | Scrum Values | β |
| _Introduction | Introduction | β |
| Research Links | Research Links | β |
| index | Blue Agate Home | β |
| concept-civic-board.canvas | Concept Civic Board | β |
| index | Projects | β |
| index | DevLog | β |
| index | _Images | β |
| index | Misc | β |
| index | Crochet | β |
| index | Fiber Projects | β |
| index | Knitting | β |
| index | Reading Notes | β |
| index | Art & Design | β |
| index | Study Notes | β |
| index | Courses | β |
| index | Section 1 - Introduction to Color Psychology | β |
| index | The Psychology of Color in Game Design and Development | β |
| index | Section 2 - Different Color Schemes | β |
| index | Section 3 - How colors work on Game and Level Design | β |
| index | Artificial Intelligence | β |
| index | Game Development | β |
| index | Procedural Content Generation | β |
| index | Courses | β |
| index | Reading Notes | β |
| index | _Images | β |
| index | Reading Notes | β |
| index | Courses | β |
| index | Assignments | β |
| index | Week 1 - Introduction to level design | β |
| index | Week 2 - Story-based level design and dungeon design | β |
| index | Week 3 - Beyond Dungeons - roguelikes, adventure games and RPGS | β |
| index | Week 1 - Platforms | β |
| index | Week 2 - Racing Games | β |
| index | Week 3 - Strategy Games | β |
| index | Music | β |
| index | Programming | β |
| index | Glossary | β |
| index | Scrum Methodology | β |
| index | Project Managment | β |
| index | Agile Game Development with Scrum | β |
| index | Reading Notes | β |
| index | Scrum Guide 2020 | β |
| aexia | aexia | β |
| projects | projects | β |
| gamedevelopment | gamedevelopment | β |
| leveldesign | leveldesign | β |
| blackskull | blackskull | β |
| gamedesign | gamedesign | β |
| kavonion | kavonion | β |
| krakovia | krakovia | β |
| gamejam | gamejam | β |
| mmorpg | mmorpg | β |
| templeoffather | templeoffather | β |
| oneira | oneira | β |
| unreal | unreal | β |
| dreamwalker | dreamwalker | β |
| devlog | devlog | β |
| stitches | stitches | β |
| excalidraw | excalidraw | β |
| crossstitch | crossstitch | β |
| embroidery | embroidery | β |
| wedding | wedding | β |
| amigurumi | amigurumi | β |
| crochet | crochet | β |
| crocherecipe | crocherecipe | β |
| ptbr | ptbr | β |
| yarn | yarn | β |
| ragnarokonline | ragnarokonline | β |
| knitting | knitting | β |
| purple | purple | β |
| cableknitting | cableknitting | β |
| clothing | clothing | β |
| sew | sew | β |
| sewing | sewing | β |
| dress | dress | β |
| 3dprint | 3dprint | β |
| 3dmodel | 3dmodel | β |
| art | art | β |
| perception | perception | β |
| balance | balance | β |
| rudolpharnheim | rudolpharnheim | β |
| composition | composition | β |
| conceptart | conceptart | β |
| courses | courses | β |
| colortheory | colortheory | β |
| primarycolor | primarycolor | β |
| red | red | β |
| blue | blue | β |
| yellow | yellow | β |
| green | green | β |
| secondarycolor | secondarycolor | β |
| orange | orange | β |
| black | black | β |
| notcolor | notcolor | β |
| white | white | β |
| colorscheme | colorscheme | β |
| monochrome | monochrome | β |
| complementary | complementary | β |
| achromatic | achromatic | β |
| analagous | analagous | β |
| triadic | triadic | β |
| polychromatic | polychromatic | β |
| colorterminology | colorterminology | β |
| gradding | gradding | β |
| colormechanics | colormechanics | β |
| visualhierarchy | visualhierarchy | β |
| warmcolors | warmcolors | β |
| coolcolors | coolcolors | β |
| postapocalypticcolors | postapocalypticcolors | β |
| cyberpunk | cyberpunk | β |
| coloridentifiers | coloridentifiers | β |
| glyphs | glyphs | β |
| neutrals | neutrals | β |
| contentvariations | contentvariations | β |
| proceduralgeneration | proceduralgeneration | β |
| colorpalette | colorpalette | β |
| tools | tools | β |
| applications | applications | β |
| bioshock3 | bioshock3 | β |
| shapes | shapes | β |
| patterns | patterns | β |
| question | question | β |
| ruleofthirds | ruleofthirds | β |
| goalorientedactionplanning | goalorientedactionplanning | β |
| artificialintelligence | artificialintelligence | β |
| searchalgorithmwithheuristics | searchalgorithmwithheuristics | β |
| searchmethods | searchmethods | β |
| jefforkin | jefforkin | β |
| heuristics | heuristics | β |
| ai | ai | β |
| aigamedev | aigamedev | β |
| goap | goap | β |
| dijsktra | dijsktra | β |
| gameprogramminggems2 | gameprogramminggems2 | β |
| gameaipro | gameaipro | β |
| paultozour | paultozour | β |
| constraintprogramming | constraintprogramming | β |
| computerscience | computerscience | β |
| anastasiaopara | anastasiaopara | β |
| diamondsquare | diamondsquare | β |
| bindingofisaac | bindingofisaac | β |
| dungeongeneration | dungeongeneration | β |
| wavefunctioncollapse | wavefunctioncollapse | β |
| graph | graph | β |
| voronoi | voronoi | β |
| modelsynthesis | modelsynthesis | β |
| spelunky | spelunky | β |
| roomgeneration | roomgeneration | β |
| behaviortrees | behaviortrees | β |
| learnadvancedaiforgameswithbehaviourtrees | learnadvancedaiforgameswithbehaviourtrees | β |
| tree | tree | β |
| behavior | behavior | β |
| advancedai | advancedai | β |
| teaching | teaching | β |
| resourcesforgamedev | resourcesforgamedev | β |
| positivo | positivo | β |
| smartagents | smartagents | β |
| steeringbehaviors | steeringbehaviors | β |
| craigreynolds | craigreynolds | β |
| datastructure | datastructure | β |
| binarytree | binarytree | β |
| pacman | pacman | β |
| toyproblem | toyproblem | β |
| 8queens | 8queens | β |
| 8puzzle | 8puzzle | β |
| knuthsequence | knuthsequence | β |
| travellingsalesmanproblem | travellingsalesmanproblem | β |
| searchalgorithm | searchalgorithm | β |
| uninformedsearchstrategies | uninformedsearchstrategies | β |
| grid | grid | β |
| recommendedlinks | recommendedlinks | β |
| statemachine | statemachine | β |
| finitestatemachine | finitestatemachine | β |
| tabledrivenagent | tabledrivenagent | β |
| steverabin | steverabin | β |
| smartobjects | smartobjects | β |
| affordances | affordances | β |
| peternorvig | peternorvig | β |
| stuartrussell | stuartrussell | β |
| programming | programming | β |
| gameenginearchitecture | gameenginearchitecture | β |
| architecture | architecture | β |
| vitruviantriad | vitruviantriad | β |
| vitruvianvirtues | vitruvianvirtues | β |
| gamefeel | gamefeel | β |
| sighlines | sighlines | β |
| christophertotten | christophertotten | β |
| gameurbanism | gameurbanism | β |
| cgma | cgma | β |
| thebasicsofleveldesign | thebasicsofleveldesign | β |
| bartlestaxonomy | bartlestaxonomy | β |
| pacing | pacing | β |
| flow | flow | β |
| gating | gating | β |
| leadinglines | leadinglines | β |
| landmarks | landmarks | β |
| pointsofinterest | pointsofinterest | β |
| focalpoints | focalpoints | β |
| depthoffield | depthoffield | β |
| waypoints | waypoints | β |
| orientation | orientation | β |
| signifiers | signifiers | β |
| resource | resource | β |
| spawnpoint | spawnpoint | β |
| hazards | hazards | β |
| prototype | prototype | β |
| storybasedleveldesign | storybasedleveldesign | β |
| encounters | encounters | β |
| dungeons | dungeons | β |
| rogue | rogue | β |
| roguelike | roguelike | β |
| typesofgamesinleveldesign | typesofgamesinleveldesign | β |
| platform | platform | β |
| mario | mario | β |
| basicmechanics | basicmechanics | β |
| jumping | jumping | β |
| movement | movement | β |
| griddesign | griddesign | β |
| difficultyadjustment | difficultyadjustment | β |
| enemies | enemies | β |
| varieddistances | varieddistances | β |
| timelimit | timelimit | β |
| subgenres | subgenres | β |
| platformsubgenres | platformsubgenres | β |
| platformfighters | platformfighters | β |
| metroidvania | metroidvania | β |
| racing | racing | β |
| competition | competition | β |
| speed | speed | β |
| optimalpaths | optimalpaths | β |
| rubberbanding | rubberbanding | β |
| clippingpoints | clippingpoints | β |
| racingline | racingline | β |
| tightcorners | tightcorners | β |
| trackwidth | trackwidth | β |
| strategy | strategy | β |
| x4 | x4 | β |
| rts | rts | β |
| tobiasheussner | tobiasheussner | β |
| gamedevelopmentbook | gamedevelopmentbook | β |
| gamemechanics | gamemechanics | β |
| advancedgamedesign | advancedgamedesign | β |
| gameplaybeats | gameplaybeats | β |
| diagrams | diagrams | β |
| levelprogressdiagrams | levelprogressdiagrams | β |
| dantaylor | dantaylor | β |
| replayvalue | replayvalue | β |
| undergroundmonarchs | undergroundmonarchs | β |
| music | music | β |
| bass | bass | β |
| math | math | β |
| beziercurve | beziercurve | β |
| lerp | lerp | β |
| solid | solid | β |
| scrum | scrum | β |
| chart | chart | β |
| burndownchart | burndownchart | β |
| coherence | coherence | β |
| daily | daily | β |
| scrumevents | scrumevents | β |
| definitionofdone | definitionofdone | β |
| developer | developer | β |
| scrumteam | scrumteam | β |
| emergence | emergence | β |
| empiricism | empiricism | β |
| estimate | estimate | β |
| scrumguide | scrumguide | β |
| ebm | ebm | β |
| evidencebasedmanagment | evidencebasedmanagment | β |
| increment | increment | β |
| scrumartifacts | scrumartifacts | β |
| productbacklog | productbacklog | β |
| artifact | artifact | β |
| productowner | productowner | β |
| scrummaster | scrummaster | β |
| sprintbacklog | sprintbacklog | β |
| sprintgoal | sprintgoal | β |
| userstories | userstories | β |
| ticket | ticket | β |
| agilemanifest | agilemanifest | β |
| agile | agile | β |
| featurecreep | featurecreep | β |
| findingfunfirst | findingfunfirst | β |
| agilegamedevelopmentwithscrum | agilegamedevelopmentwithscrum | β |
| transparency | transparency | β |
| inspection | inspection | β |
| adaptation | adaptation | β |
| scrumvalues | scrumvalues | β |
| researchsources | researchsources | β |
| home | home | β |
| welcomepage | welcomepage | β |
| index | Tag Index | β |
| 404 | Not Found | β |