This is a list of projects in which I have participated as a game developer:
- 2026 -
Nova ZYN
During March 2026 I took a course called “Designing Cities for Video Games” and for the final assignment I revisited an older project I made during the CGMA course, that resulted in my first project in Godot after 2 weeks of work on it.

Pearl of the Deep
During February I participated in a big team as a level designer to make a game for Metroidvania Month 31 x Magical Girl Game Jam 13. This jam had proposed a creation of a metroidvania with a magical girl setup, there was many themes: Unity, Unreal, Construct, Rust, Python, Pearl. We choose Pearl. It was a whole month of work, I was… exhausted on this process, but learned a lot about level design for this specific genre.

As always my exploration process can be classified as a chaotic mess:
Baile Zumbi!
During January I participated on another edition of Global Game Jam it was a pleasure as always to participate on the event and help with the organization. During the event I collaborate with Malu an old student of mine, a programmer and 2 musicians to make a game called “Baile Zumbi!”. The premise is that it was a party before the Zombie Walk where people was already dressed as zombies and someone was turning people into actual zombies, the mission of the player was to identify who was the culprit while interacting with the people on the party. We mixed some mechanics from the game Clue, Guess Who and “Where in the World is Carmen Sandiego?” and used both physical media as the digital one. The player used the computer to run the rules and a small board so he could discuss with the other players who was culprit.
- 2025 -
Inverted Throne
I participated on the Platformer Jam #1 developing the level design for the inverted Throne. It was a pretty chill experience of development.
KrakoviaMMO
During the year of 2025 I engaged with a team to participate of Krakovia Jam which the main objective was to make an MMORPG named Krakovia. I did some basic Level Design and planning for a city called Venore, which would be starting city of that game, and I also helped creating a small Game Design Document for the project using Obsidian + Github. Its sad that the team is quiet from sometime already so I decided to bring that Obsidian Vault to be inside this so I wouldn’t lost the register of it. The pages and the structure where not planned originally to be exibited inside a WebBrowser, but should be used locally by the team, but I’m bringing partly the content to be seen here. On parallel with this project I was doing some of the areas for Oneira. That was very intense 2 months.
- 2024 -
CGMA Level Design Course
This project is a level design study developed during the final two weeks of the CGMA Level Design Course during 2024 , using Unreal Engine 5.3. Combining jungle and sci-fi themes suggested by the instructor, the focus was on creating visual compositions that guide the player, as there was no combat system implemented. Additionally, I aimed to incorporate subtle storytelling elements throughout the environment to enhance the immersive experience. You can see all the assignments on CGMA Assignments.






