This project for me is a visceral scream, I’m starting this on 29/04/2026 using only fate on myself and the rage accumulated on the past months. I’m tired. I’m tired of everything being “complex”. Anything you will do on a game you will need so much dependencies that you don’t know what is running bellow your code. I’m tired of my computer screaming at me asking for more resources than it should, I’m tired of things just breaking, because there was a new update and it was bad implemented… I’m tired of needing a full team to just do things that I was able to do on the past alone, by myself. No question asked, no Jira tickets, just a pen, paper and hours in front of the computer.
My proposal is to go back to the barebones of game development. At least for now no game engine is being picked, just me doing something on pure C++ (Come on, don’t need to go back to C, right?), just so I can feel that I still know the ropes on how to program and don’t need a game engine to make games.
When I say barebones of game development, is literally this digital garden serving even to hold the Tickets system. I don’t need more than a simple digital bullet journal to help me on this task. If you wandered around on this digital site you have noticed that I study a fucking lot, take notes, review it, write, think, correct, read more and repeat. I will continue doing it for the sake of the pleasure of acquiring knowledge. I’m greedy as hell and will use this characteristic to help me structure my thinking.