🌱Blue Agate

Folder: Study-Notes/Art--and--Design/Color/Course---The-Psychology-of-Color-in-Game-Design-and-Development/Section-3---How-colors-work-on-Game-and-Level-Design

10 items under this folder.

  • Feb 07, 2026

    1. Different Functions of Color in Games

    • Art
    • ColorTheory
    • LevelDesign
    • GameDesign
    • Courses
    • Gradding
    • ColorMechanics
    • VisualHierarchy
  • Feb 07, 2026

    2. Different Palettes

    • Art
    • ColorTheory
    • LevelDesign
    • GameDesign
    • Courses
    • WarmColors
    • CoolColors
    • PostApocalypticColors
    • Cyberpunk
    • ColorScheme
  • Feb 07, 2026

    3. Color as an Identifier

    • Art
    • ColorTheory
    • LevelDesign
    • GameDesign
    • Courses
    • ColorIdentifiers
  • Feb 07, 2026

    4. Glyphs and Neutrals

    • Art
    • ColorTheory
    • LevelDesign
    • GameDesign
    • Courses
    • ColorIdentifiers
    • Glyphs
    • Neutrals
  • Feb 07, 2026

    5. Color Layouts

    • Art
    • ColorTheory
    • LevelDesign
    • GameDesign
    • Courses
    • ColorIdentifiers
    • Glyphs
    • Neutrals
  • Feb 07, 2026

    6. Using 2 Color Identifiers

    • Art
    • ColorTheory
    • LevelDesign
    • GameDesign
    • Courses
    • ColorIdentifiers
  • Feb 07, 2026

    7. Using 3 or More Color Identifiers

    • Art
    • ColorTheory
    • LevelDesign
    • GameDesign
    • Courses
    • ColorIdentifiers
  • Feb 07, 2026

    8. Content Variation

    • Art
    • ColorTheory
    • LevelDesign
    • GameDesign
    • Courses
    • ContentVariations
    • ProceduralGeneration
  • Feb 07, 2026

    9. Creating your own Palettes

    • Art
    • ColorTheory
    • LevelDesign
    • GameDesign
    • Courses
    • ColorPalette
    • Tools
    • Applications
  • Feb 07, 2026

    Bioshock 3 - Scene Analysis

    • Art
    • ColorTheory
    • LevelDesign
    • GameDesign
    • Courses
    • WarmColors
    • Bioshock3
    • Composition

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