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Aexia
Aexia - Introduction
Beautiful Corners
Black Skull
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Oneira
Oneira Introduction
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Small Projects List
Study Notes
Art & Design
Color
Course - The Psychology of Color in Game Design and Development
Section 1 - Introduction to Color Psychology
1. Red
2. Blue
3. Yellow
4. Green
5. Purple
6. Orange
7. Black
8. White
Section 2 - Different Color Schemes
1. Color Terminology
2. Monochrome Colors
3. Achromatic
4. Analagous
5. Complementary
6. Polychromatic
7. Triadic
Section 3 - How colors work on Game and Level Design
1. Different Functions of Color in Games
2. Different Palettes
3. Color as an Identifier
4. Glyphs and Neutrals
5. Color Layouts
6. Using 2 Color Identifiers
7. Using 3 or More Color Identifiers
8. Content Variation
9. Creating your own Palettes
Bioshock 3 - Scene Analysis
Introduction
Shape
Art & Perception - Balance
Creativity of Rules and Patterns
Artificial Intelligence
Courses
Course - Learn Advanced AI For Games with Behaviour Trees
1. Behavior Tree Basic Concepts
2. Advanced Behaviours
3. Refactoring for Scalability
Learn Advanced AI For Games with Behaviour Trees
Universidade Positivo Class Notes
1. Introdução à IA
2. Tipos de Ambientes e Agentes Inteligentes
3. Estrutura Interna de um Agente
4. Steering Behaviors
5. Tomada de DecisÔes
6. Métodos de Busca Cega
7. MĂ©todos de Busca com HeurĂstica
Classroom notes for Game Development on AI
Links Recomendados
Building Utility Decisions into Your Existing Behaviour Tree
State Machines
Computer Science
Data Structure
Binary Tree
Data Structures
Graphs
Grid is a Graph
Tree
Procedural Content Generation
Constraint Programming
Designing Procedural System
Dungeon Generation in Binding of Isaac - Floorplan
Dungeon Generation in Binding of Isaac - Rebirth
Dungeon Generation in Binding of Isaac - Rooms
Graph Based Wave Function Collapse Algorithm
Model Synthesis
Spelunky Generator Lessons P1
Spelunky Generator Lessons P2
Wave Function Collapse
Game Development
Game Design
Courses
Level Design For Games
Assignments
CGMA Assignments
Week 02 - Assignment
Week 03 - Assignment
Week 04 - Assignment
Week 05 - Assignment
Week 06 - Assignment
Week 07 - Assignment
Week 08 - Assignment
Week 09 + 10 - Assignment
CGMA Level Design Course
Week 01
Week 02
Week 03
Week 04
Week 05
Week 06
Week 07
Week 08
Week 09
Shooters and Game Engines in Level Design
Section 1 - Ranged Combat Mechanics
1. What is a Shooter
Shooters and Game Engines in Level Design
The Basics of Level Design
Week 1 - Introduction to level design
1. What is Level Design
2. Roles of a Level Designer
3. Bartle's Taxonomy
4. Pacing-Flow-Gating
5. Composition
6. Sightlines
7. Affordances
8. Hazards
9. Prototype
Week 2 - Story-based level design and dungeon design
1. Dungeons and Encounters
Week 3 - Beyond Dungeons - roguelikes, adventure games and RPGS
1. Level designer role on PCG levels
Introduction
Types of Games in Level Design
Week 1 - Platforms
1. What is a Platformer
2. Designing levels for platforming mechanics
3. Adjusting the difficulty of your level
4. Platforms subgenres
5. Metroidvania - Elements and mechanics
Week 2 - Racing Games
1. What is a Racing Game
2. Important Elements
Week 3 - Strategy Games
1. What is a Strategy Game
2. What is a 4X Game
3. What is a Real-Time Strategy
4. Resource Placement and Spawn Points
5. Balance
Introduction
Worldbuilding for Video Games
Introduction
Replay Value
List of Useful Tools GameDev
Project Managment
Scrum Methodology
_Glossary
Burn-down Chart
Burn-up Chart
Coherence
Daily Scrum
Definition of Done
Developers
Emergence
Empiricism
Estimate
Evidence Based Management Guide
Increment
Product Backlog
Product Owner
Scrum
Scrum Master
Scrum Team
Sprint Backlog
Sprint Goal
User Stories and Tickets (WGLL)
User Stories in Scrum
LiteratureNotes
Agile Game Development with Scrum
Chapter II - Agile Development
Scrum Guide 2020
Introduction
Scrum Artifacts
Scrum Events
Scrum Team
Scrum Theory
Scrum Values
About Me
Folder: Projects/Game-Development-Projects/Aexia
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Aexia
4 items under this folder.
Apr 28, 2025
Premade SETs and Maps
Aexia
Projects
GameDevelopment
LevelDesign
Apr 28, 2025
Aexia - Introduction
Aexia
Projects
GameDesign
LevelDesign
Apr 28, 2025
Beautiful Corners
Aexia
Projects
GameDevelopment
LevelDesign
Apr 28, 2025
Black Skull
Aexia
Projects
GameDevelopment
LevelDesign
BlackSkull