Definition

Replay value is how fun a game is after you’ve beaten it - either by starting a new game or by continuing the game after you’ve completed the main objective of it.

Game developers has increased the replayability value of games in several ways:

  • Scoring Points
  • Speed Run
  • Adding branches in game to make it less linear , so you can experience different things in the same game.
  • Including a Karma meter so that every choice a player makes influences the game in different way
  • In RPGs and games with RPG Elements, having a number of different possible ways to build your main character or characters, such specializing in weapons or magic
  • Including some for of New Game Plus
  • Including several bonus features, such as bonus bossess or bonus dungeons
  • Great Music
  • Generating certain things, such as levels, procedurally.
  • Adding difficulty levels
  • Including a map editor and other means for players to generate and share their own content
  • Varied enemies/environments that require different skills to pass, or even different styles of play
  • Multiple Endings
  • And just creating a good game in general

The concept of Replay Value juxtaposes the concept of Fake Longevity because the Replay Value add the fun factor on this.

References

https://en.wikipedia.org/wiki/Replay_value https://tvtropes.org/pmwiki/pmwiki.php/Main/ReplayValue

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