This week we should focus on create a mission from the horror game. For this week I should focus on try to get more attention from people and try to make a good pitch using more imagery than text.

I tried to keep much more smaller and concise than the other weeks. Got some inspo from Demonologist and Phasmophobia, both games I have more than 30hrs of gameplay. My main focus on this was to think about the Valves and Air Locks that I could be creating through the level. Its veeeeeery straight forward with 2 long corridors, but I think they are necessary and make sense on the contexts. Test as first person, but also test as a third person. I don’t know which one is better on this case. I would love to know your opinion! On the pureref file will be the pitch with the used references

Goals for this week’s assignment included:

  • Create a Powerpoint or image gallery describing the pitch of the mission
  • Also include a chart in any style showing the intensity and beats
  • Design a layout that allows you to create pacing
  • Create a goal for the player that will help them beat the level
  • Build a level layout that supports the mission’s objectives and narrative.
  • Consider the flow of gameplay, the placement of key elements, and the overall progression of the mission.

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E-mail: pamabeltrani@gmail.com

Discord: pamnawi