This week we should focus on create a mission from the horror game. For this week I should focus on try to get more attention from people and try to make a good pitch using more imagery than text.
I tried to keep much more smaller and concise than the other weeks. Got some inspo from Demonologist and Phasmophobia, both games I have more than 30hrs of gameplay. My main focus on this was to think about the Valves and Air Locks that I could be creating through the level. Its veeeeeery straight forward with 2 long corridors, but I think they are necessary and make sense on the contexts. Test as first person, but also test as a third person. I donât know which one is better on this case. I would love to know your opinion! On the pureref file will be the pitch with the used references
Goals for this weekâs assignment included:
- Create a Powerpoint or image gallery describing the pitch of the mission
- Also include a chart in any style showing the intensity and beats
- Design a layout that allows you to create pacing
- Create a goal for the player that will help them beat the level
- Build a level layout that supports the missionâs objectives and narrative.
- Consider the flow of gameplay, the placement of key elements, and the overall progression of the mission.
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E-mail: pamabeltrani@gmail.com
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