What is appealing and what is boring?
- Humans are a pattern addicts
- Creating new dependency for patterns in a unexpected why create interest for humans, but we need to keep in a way that human brains can still found some pattern to be looking for
- Increasing the number of an object occurrence, we decrease the overall interest in this.
- Rules are just building blocks and it is a highly creative process of arranging them into new patterns and dependencies
- Its important to create a engaging structure from the beginning
âRules assembly as languageâ
Question: Is creativity about revealing previously unfamiliar connections?
âWhen starting creating your rules, donât try to do everything at once, start simple. Start with the bigger shapes, the foundation and proportions and then you go into the small detailsâ
Question : How do you create visually pleasing layout and assets arrangement?
References
[Creativity of Rules and Patterns: Designing Procedural Systems - Anastasia Opara - GDC 2018](https://vimeo.com/261901560?embedded=true&source=video_title&owner=1723479)ïœĄïœ„:*:ïŸâ ,ïœĄïœ„:*:ïŸâ ïœĄïœ„:*:ïŸâ ,ïœĄïœ„:*:ïŸâ ïœĄïœ„:*:
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