The newer was developed for the game on the new version of the map. It has the same division than the older one that was defined by the narrative:

  • father side
  • interior/undergroud
  • mother side

As the rest of the map, this area was primarely studied and constructed before ignoring the terrain tool, just by using cubes. I wanted to understand the shapes and the sizes of each area. Another thing that was important for me was also understand what would be views for the player.

One print made during this initial state can be see bellow, on the bottom of the image its the only area that is more or less done, the father side area that wasn’t flooded yet.

One of the problems that I tried to solve was that I wanted an architecture and construction more closely related with both the Temple of Father and Temple of Mother (Exterior Area) - New Version. For the Temple of Father was chose a more primitive japanese architecture in a isle detached from the rest of the map. The isle should be sinking like the correspondent village area. For the Temple of the Mother, since we wanted to represent visually more of her controlling side we chose to use more a High Gothic architecture.

Since we are coming from a japanese bath house I took some time to study how they built their gardens. I knew from my previous experience building aquariums that they have some rules they follow during the planning phase. On the past I experienced and study how they position stones on Iwagumi builds and reading a around the Wabi Sabi Principles gave me some new perspectives that I embraced on this small area and that will be brought on the others areas. I’m using some spheres just so we can start to discuss around the vegetation in each area too.

Did you noticed that the art team is already testing and substituting some of the mushrooms? The smaller and yellow ones were made by me just to test the composition, while the bigger purple ones are already finalized. I will be updating this page with some frequency while I built this area.

At some point our programmer gave to me a procedural tool to place those yellow mushrooms and we substituted it with his tool as we gave the terrain bellow. It took some time until we adjusted all the objects on the scene, but we already got some results.

After this was a matter of polishing the region, by adjusting the position of all objects on the terrain, as placing the NPCs.

The mother side is connected directly with the Temple of Mother (Exterior Area) - New Version